According to freitas (2006), games can support the learning styles of visual and kineasthetics learners. games can make teaching and learning more fun, and learners are able to work at their own pace. also, games are seen as a break from a lesson in which students reinforce their learning during the break.

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In educational games, pieces of information would be provided by clouding them under a certain task in games that require the use of both our analytical hemisphere and creative hemisphere at the same time. Because of this, the players could absorb the information easily and less likely to see it as tedious.