40% of OatyPop cereal boxes contain a prize. Hannah
plans to keep buying cereal until she gets a prize. What is
the probability that Hannah only has to buy 3 or less
boxes before getting a prize?
We need to design a simulation. Which random device can we use to BEST
represent this situation?
Use a double-sided coin and
assign heads as the prize and
tails as no prize.
Use a number cube with the
numbers 1 through 6 and assign
1 through 2 as the prize and 3
through 6 as no prize.
Use a random number generator
ranging from 1 to 10 and assign
1 through 4 as the prize and 5
through 10 as no prize.
Use a deck of cards and assign
spades as the prize and all
other suits as no prize.